Autodesk Gameware at GDC 2014
Gameware Product Manager, Ankur Mohan, talks about the latest Gameware releases at GDC 2014. Click here
to watch the video.
Rovio uses Scaleform Mobile SDKClick here
to learn how one of the largest mobile game developers leveraged the power of the Scaleform SDK to create Tiny Thief.
Command the UAE forces to victory!Visit the AppStore
to download this free, highly addictive tower defense game published using the Scaleform Mobile SDK.
New Feature for Unity/Mobile licensees
Our low priced licenses now include FMOD for audio support and render to texture capabilities for Unity developers. Click here
to view render to texture in action.
Mobile and Unity Licenses
to learn more about the new Autodesk Scaleform Unity/Mobile packages.
Learn more about our solutions
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The First Name In Character Animation
Autodesk® HumanIK® animation middleware is a runtime solution for creating believable, interactive character animation for games. HumanIK features full body inverse kinematics (FBIK) and real-time retargeting technology, enabling characters to interact realistically with their environment and other characters. Characters place their feet correctly, climb walls, and pick up weapons and objects, even when the game environment changes.
“HumanIK middleware has been a part of our game engine for all of the Assassin’s Creed titles. With it in our corner, we were confident that we’d be able to address all of our inverse kinematics challenges, more quickly and with no compromises in performance or results. That is a good feeling to have going into such a challenging project.”
Danny Oros, Technical Art Director, Assassin’s Creed: Brotherhood, Ubisoft
Dragon Age 2
Lost Planet 2
The Witcher 2: Assassins of Kings
DC Universe Online
Street Fighter 4
Dragon Age: Origins
Mass Effect 2
Civilization IV: Beyond the Sword
Civilization IV: Warlords
Civilization IV: Colonization
007: Quantum of Solace
Kung Fu Panda
Viva Pinata: Party Animals
Fable II: Pub Games
KILLER IS DEAD