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Assassin's Creed: Brotherhood

Ubisoft Montreal leveraged Autodesk HumanIK to create believable animation in their latest blockbuster title.

iOS Support

HumanIK is now compatible with iOS enabling the design of realistic animation for iphone/ipad games.

HumanIK Rig

The rig functionality of HumanIK helps easily create realistic movement and animation across varied character sizes.

The first name in character animation

Autodesk® HumanIK® animation middleware is a runtime solution for creating believable, interactive character animation for games. The software’s full body inverse kinematics (FBIK) system enables characters to interact realistically with their environment and other characters. Characters place their feet properly, climb walls, pick up weapons and objects, even when the game environment changes.

“HumanIK middleware has been a part of our game engine for all of the Assassin’s Creed titles. With it in our corner, we were confident that we’d be able to address all of our inverse kinematics challenges, more quickly and with no compromises in performance or results. That is a good feeling to have going into such a challenging project.”

Danny Oros, Technical Art Director, Assassin’s Creed: Brotherhood, Ubisoft

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