EA MMA (Mixed Martial Arts) was made possible in part thanks to Autodesk® HumanIK®, as well as Maya and MotionBuilder.
This video demonstrates various features of Autodesk® HumanIK®, including the Look-at and Aim-at controllers, floor contact, and reach/grab objects.
This movie shows you how to initialize a character for HumanIK.
This movie shows you how to use the HumanIK IK Solver to control your character at runtime in a game engine.
This movie shows you how to use the HumanIK retargeting Solver and highlights ways to optimize the memory resources at runtime.
Award-winning Jellyvision Games ships YOU DON'T KNOW JACK on iOS and Android using Scaleform Mobile SDK.
Announcing the Gameware 2015 releases
Navigation 2014.5 has shipped offering substantial improvements
Graphite Labs discusses benefits of Scaleform Mobile SDK
GDC San Francisco
Moscone Center March 17, 2014 - March 21, 2014
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