EA MMA (Mixed Martial Arts) was made possible in part thanks to Autodesk® HumanIK®, as well as Maya and MotionBuilder.
This video demonstrates various features of Autodesk® HumanIK®, including the Look-at and Aim-at controllers, floor contact, and reach/grab objects.
This movie shows you how to initialize a character for HumanIK.
This movie shows you how to use the HumanIK IK Solver to control your character at runtime in a game engine.
This movie shows you how to use the HumanIK retargeting Solver and highlights ways to optimize the memory resources at runtime.
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GlobZ Re-Creates ‘TwinSpin’ for the iPhone With Autodesk Scaleform
Autodesk Gameware Technology Licensed to Nintendo
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