Announcing the Gameware 2015 releases! Autodesk Gameware at GDC 2014Rovio uses Scaleform Mobile SDKCommand the UAE forces to victory!New Features for Unity/Mobile licenseesScaleform MobileWebinars

Announcing the Gameware 2015 releases!

Find out what’s new in Scaleform 4.4, HumanIK 2015, Gameware Navigation 2015, and Beast 2015.

Autodesk Gameware at GDC 2014

Gameware Product Manager, Ankur Mohan, talks about the latest Gameware releases at GDC 2014. Click here to watch the video.

Rovio uses Scaleform Mobile SDK

Click here to learn how one of the largest mobile game developers leveraged the power of the Scaleform SDK to create Tiny Thief.

Command the UAE forces to victory!

Visit the AppStore to download this free, highly addictive tower defense game published using the Scaleform Mobile SDK.

New Feature for Unity/Mobile licensees

Our low priced licenses now include FMOD for audio support and render to texture capabilities for Unity developers. Click here to view render to texture in action.

Mobile and Unity Licenses

Click here to learn more about the new Autodesk Scaleform Unity/Mobile packages.

Learn more about our solutions

Join our weekly webinar to learn how our solutions can help streamline your development pipeline. Topics change on a weekly basis so check back regularly. Sign up today.

The Next Step in the Evolution of AI Design

Autodesk® Gameware Navigation 2015 is an artificial intelligence middleware that provides automatic NavMesh generation, hierarchical pathfinding, and path following in complex game environments. Character and obstacle avoidance, splines and channels for animation-driven locomotion, dynamic NavMesh, and swappable sectors are supported out-of-the-box. Gameware Navigation is designed to enable developers to create ambitious, more complex AI.

The successor of Autodesk® Kynapse®, Gameware Navigation improves the AI design experience in several significant ways:

  • All new API and algorithm design for easier understanding and implementation.
  • Completely re-designed runtime architecture increasing performance and efficiency.
  • Ability to extend NavMesh using NavGraph and tagging with blind data.
  • Extensible, remote visual debugging tools with record and playback functionality.
  • Developers gain full source code access for complete transparency and customization.

Using Gameware Products

 
Dragon Age 2
Dragon Age 2
Lost Planet 2
Lost Planet 2
Crysis 2
Crysis 2
The Witcher 2: Assassins of Kings
The Witcher 2: Assassins of Kings
Borderlands 2
Borderlands 2
DC Universe Online
DC Universe Online
Street Fighter 4
Street Fighter 4
Dragon Age: Origins
Dragon Age: Origins
Mass Effect 2
Mass Effect 2
Prototype
Prototype
Civilization IV
Civilization IV
Fable II
Fable II
Mass Effect
Mass Effect
Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword
Civilization IV: Warlords
Civilization IV: Warlords
Civilization IV: Colonization
Civilization IV: Colonization
Halo Wars
Halo Wars
Civilization Revolution
Civilization Revolution
007: Quantum of Solace
007: Quantum of Solace
Railroads!
Railroads!
Kung Fu Panda
Kung Fu Panda
Viva Pinata: Party Animals
Viva Pinata: Party Animals
Fable II: Pub Games
Fable II: Pub Games
Mafia II
Mafia II
KILLER IS DEAD
KILLER IS DEAD