Video/IME
Scaleform Video™
Bring Your Content to Life
Scaleform Video can make a variety of content far more eye-catching and interactive, including intro logos, main menus, in-game HUDs, in-game textures, in-game video screens, full-screen cinematic cut scenes, loading screens and much more.
Powered by the CRI Movie codec
Scaleform Video is based on the CRI Movie™ codec, but with significant workflow enhancements and full integration into Adobe® Flash®. The CRI Movie codec provides superior playback and encoding advantages over existing video codecs. CRI Movie's next-generation playback engine was custom built for real-time game systems, taking advantage of the latest multicore hardware.
Video Object
HD and Full Motion Alpha Support
Scaleform Video supports the latest HD (1080p) formats and provides impressive visual fidelity at higher resolutions compared to other codecs. Full motion alpha channel support allows you to create a range of animated partially transparent “green screen” effects using highly compressed video. Combined with progressive loading, you can effectively stream and display videos at any time on any surface in the game.
Manage Multiple Audio Tracks and Cue Points
Scaleform Video can support multiple mono, stereo and 5.1 surround sound audio tracks, which can be controlled at runtime using the Flash ActionScript™ video API and Autodesk Scaleform 3.0 video extensions. Note that 5.1-support is not available on the Wii™. Similar to audio tracks, Scaleform Video also supports and manages multiple subtitle tracks. Multiple cue point tracks for chapter navigation and event generation make it easy to add Flash® effects and animations at specific points during playback.
Easy-To-Use Video Encoder
Scaleform Video includes an easy-to-use video encoder that allows you to add subtitles, cue points and multiple audio tracks. You can also change the bitrate to control the quality, compression ratio and size of the output file with encoding speeds 10x-20x faster that other videogame movie solutions.
Console and PC Support
Scaleform Video is supported on "PlayStation® 3" (PS3™), Xbox® 360, Wii™, Mac and PC. The encoder tool is currently only supported on Windows®.
Scaleform IME™
The Scaleform Input Method Editor (IME) enables a game to support multi-language profiles and multi-language chat by adding Asian language inputs.
Input Text in East Asian Languages for In-Game Chat
IMEs allow you to input text in East Asian languages, such as Chinese, Japanese, and Korean, which have large character sets that can not be easily mapped to keyboard keys. IMEs assist text entry by displaying suggestions and modifying the input string as it is being typed. In applications that use Scaleform IME, players can chat with their friends in Asian languages as easily as they do on PCs.
Supported IMEs:
- Japanese IME (MSIME 2002)
- Chinese Traditional New Phonetic
- Chinese Simplified ABC
- ATOK Japanese IME
- Chinese Simplified ShuangPin
- Sogou Pinyin IME
- Chinese Traditional New ChangJie
- Chinese PRC Microsoft Pinyin 3.0
- Chinese Traditional Quick
- Chinese Simplified QuanPin
- Google Pinyin IME
- Chinese Traditional Phonetic
- Japanese IME (MSIME 2007)
- Chinese Traditional DaYi
- Chinese Simplified NeiMa
- Wubi 86/98
- Chinese Traditional ChangJie
Built-in Language Bar and Status Window
For Autodesk Scaleform 3.0, the new Scaleform IME solution features a built-in Scaleform Language Bar and Status Window. These user interface elements allow users to easily change the input language and input method using a fully graphical interface that eliminates the need to memorize keyboard shortcuts.
Users already accustomed to the Windows® language bar will not need to learn a new system. For the first time, gamers will be able to chat in the language of their choice with full candidate list support and change the input language/IME without leaving full screen mode.The Language Bar and Status Window are fully supported on Windows XP® and Vista®. You can make your applications IME-aware with less than ten lines of code. These IME UI elements are Flash® SWF files that can be easily skinned using the Creative Suite® of tools.
The Language Bar and Status Window is fully supported on Windows XP® and Vista®. Developers can make their applications IME-aware with less than ten lines of code. These IME UI elements are Flash SWF files that can be easily skinned using the Creative Suite® of tools.
Technical highlights:
- Extensive multi-language IME support (Chinese, Japanese and Korean).
- Flash® IME class is fully supported.
- Flash® extensions for customizing candidate list and reading window appearance in ActionScript™.
- Support for Language Bar (Windows) enabling users to switch input languages and IMEs in full screen mode without remembering any keyboard shortcuts.
- Cross platform (PC and Console w/ gamepad support).



