Press Releases

December 2011

Insomniac Games Uses Autodesk Software Suite to Up the Ante for Resistance® 3

Autodesk Entertainment Creation Suite Software and Autodesk Scaleform Middleware Help Insomniac Immerse Gamers in a Human Survival Experience

November 2011

Autodesk Acquires Technology Assets and Hires Talent from GRIP Entertainment

Autodesk has acquired certain technology-related assets and hired individuals associated with GRIP Entertainment, a privately-held artificial intelligence (AI) game middleware company, based in Montreal.

October 2011

Eidos-Montreal Revives "Deus Ex" Franchise with Autodesk Game Technology

Scaleform Middleware Helps Augment Reality Through Immersive User Interfaces in “Deus Ex: Human Revolution”

Autodesk Solutions Help Epic Games Create Conclusion to 'Gears of War' Trilogy

Epic Integrates Autodesk Scaleform Middleware With Unreal Engine 3 to Create New User Experience for ‘Gears of War 3’

April 2011

Crytek Uses New Autodesk Scaleform Features to Create “Crysis 2”

Stereoscopic 3D Support Helps Create Highly Innovative Game Play for Blockbuster title 

March 2011

Autodesk Completes Acquisition of Scaleform Corporation – Provider of User Interface Solutions for the Games Industry

Acquisition Expands Autodesk's Reach in Console, Casual and Mobile Games Market

February 2011

Scaleform GFx 4.0 Debuts New Multi-Threaded Renderer at the 2011 Game Developer's Conference

Scaleform rolls out the most feature-packed and highly anticipated release of GFx yet.

January 2011

Scaleform to Unveil UI Technology for Mobile Application and Game Development at Mobile World Congress

New features in Scaleform GFx 4.0 enable the creation of graphically rich, high-performance Flash-based applications, interfaces and games for iOS and Android devices

November 2010

Scaleform GFx Powers Microsoft Kinect Launch Titles

Kinect Adventures, Kinect Sports, Kinectimals and Kinect Joy Ride developers utilize out-of-the-box Kinect compatibility offered by Scaleform GFx to streamline production

October 2010

Autodesk Beast 2011 Lighting Middleware Now Shipping

Beast Global Illumination Lighting Helps Decrease Iteration Time and Increase Aesthetic Quality with LiquidLight, eRnsT and DistriBeast Features

September 2010

Korean Game Developers Adopt Autodesk Kynapse Middleware

Autodesk Artificial Intelligence Middleware Adopted to Reduce Development Time and Overall Project Costs

July 2010

Autodesk Kynapse 7 Artificial Intelligence Middleware Now Shipping

Autodesk has announced that its Autodesk Kynapse 7 artificial intelligence (AI) middleware, introduced at the Game Developer’s Conference (GDC) 2010, is now shipping.

December 2009

Autodesk HumanIK Middleware Helps “Assassin’s Creed II” Characters to Soar

Character Animation Middleware Helps to Enable Complex Flying, Swimming and Climbing Moves