Press Releases
July 2012
Autodesk Announces Scaleform for Unity Engine and Mobile Game Development
A Leading User Interface Solution Offers Standalone Mobile Platform and Unity Plug-in at Affordable PriceMay 2012
March 2012
Quantic Dream Re-Tools with Autodesk Suites and Gameware Technology
Autodesk announced that Quantic Dream, maker of the highly acclaimed “Heavy Rain” videogame, has adopted Autodesk software suites and Autodesk Gameware technology for development of the company’s next title.
GlobZ Re-Creates ‘TwinSpin’ for the iPhone With Autodesk Scaleform
Autodesk has announced that GlobZ indie game studio used the company’s user interface (UI) solution, Autodesk Scaleform middleware, to re-create the Flash-based game "TwinSpin" for the iOS platform, which runs on Apple’s iPhone, iPad and iPod touch devices.
Autodesk Gameware Technology Licensed to Nintendo
Autodesk has entered into a landmark license agreement allowing Nintendo Co., Ltd. to provide Autodesk Gameware technology to its licensed developers creating video games for the upcoming Wii U platform and helping differentiate Nintendo’s new hardware, expected to hit store shelves later this year.
New Autodesk Gameware Products Announced at GDC 2012
Autodesk has announced new and enhanced game development middleware from its recently launched Autodesk Gameware product line.
February 2012
GDC 2012: Streamlining Game Development With Autodesk Gameware
At Game Developer’s Conference (GDC) 2012, Autodesk plans to unveil new versions of its Autodesk Gameware products, including an enhanced solution for mobile game development and an expanded artificial intelligence (AI) toolset.
Crytek Integrates Autodesk Scaleform into CryENGINE 3
Crytek, creators of the award-winning Crysis video game franchise and CryENGINE 3D engine technology, announced that Autodesk Scaleform user interface (UI) solution is now integrated into CryENGINE 3.
Autodesk is collaborating with Media Development Authority of Singapore (MDA) as the technology partner for its new Games Solution Centre.
December 2011
Insomniac Games Uses Autodesk Software Suite to Up the Ante for Resistance® 3
Autodesk Entertainment Creation Suite Software and Autodesk Scaleform Middleware Help Insomniac Immerse Gamers in a Human Survival ExperienceNovember 2011
Autodesk Acquires Technology Assets and Hires Talent from GRIP Entertainment
Autodesk has acquired certain technology-related assets and hired individuals associated with GRIP Entertainment, a privately-held artificial intelligence (AI) game middleware company, based in Montreal.October 2011
Eidos-Montreal Revives "Deus Ex" Franchise with Autodesk Game Technology
Scaleform Middleware Helps Augment Reality Through Immersive User Interfaces in “Deus Ex: Human Revolution”
Autodesk Solutions Help Epic Games Create Conclusion to 'Gears of War' Trilogy
Epic Integrates Autodesk Scaleform Middleware With Unreal Engine 3 to Create New User Experience for ‘Gears of War 3’April 2011
Crytek Uses New Autodesk Scaleform Features to Create “Crysis 2”
Stereoscopic 3D Support Helps Create Highly Innovative Game Play for Blockbuster title
March 2011
Acquisition Expands Autodesk's Reach in Console, Casual and Mobile Games Market
February 2011
Scaleform GFx 4.0 Debuts New Multi-Threaded Renderer at the 2011 Game Developer's Conference
Scaleform rolls out the most feature-packed and highly anticipated release of GFx yet.
January 2011
New features in Scaleform GFx 4.0 enable the creation of graphically rich, high-performance Flash-based applications, interfaces and games for iOS and Android devices
November 2010
Scaleform GFx Powers Microsoft Kinect Launch Titles
Kinect Adventures, Kinect Sports, Kinectimals and Kinect Joy Ride developers utilize out-of-the-box Kinect compatibility offered by Scaleform GFx to streamline production
October 2010
September 2010
July 2010
Autodesk Kynapse 7 Artificial Intelligence Middleware Now Shipping
Autodesk has announced that its Autodesk Kynapse 7 artificial intelligence (AI) middleware, introduced at the Game Developer’s Conference (GDC) 2010, is now shipping.December 2009
Autodesk HumanIK Middleware Helps “Assassin’s Creed II” Characters to Soar
Character Animation Middleware Helps to Enable Complex Flying, Swimming and Climbing Moves

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