Gameware Patch Notes
Scaleform Unity
Patch 5
12/02/12
- Added support for TextureInSWF (GL only)
- Added initial support for FontConfig
- Added FMOD support for PC, Mac and Android plugins (iOS support is still under development)
- Fixed crash on startup with Adreno-based Android devices
- Downloads
- Autodesk_Scaleform_4.1_for_Unity3.5_2013_EJKSCTC_Win_32bit_Patch_5.zip
- Autodesk_Scaleform_4.1_for_Unity3.5_Android_2013_EJKSCTC_Win_32bit_Patch_5.zip
- Autodesk_Scaleform_4.1_for_Unity3.5_2013_EJKSCTC_MacOSX_Patch_5.dmg
- Autodesk_Scaleform_4.1_for_Unity3.5_Android_2013_EJKSCTC_MacOSX_Patch_5.dmg
- Autodesk_Scaleform_4.1_for_Unity3.5_iOS_2013_EJKSCTC_MacOSX_Patch_5.dmg
Patch 4
10/11/12
- Added Render-To-Texture support to the GL plugin (D3D9 is not supported at this time)
- Updated both HelloWorldDemo and StarshipDown to include examples of Render-To-Texture
- Added Gampad input support.
- Fixed crash when resizing editor window in GL mode.
- Fixed scaling issue on Mac when resizing the editor window
- Event handlers now return true or false depending on whether or not the event was consumed by Scaleform
- SWF rendering should now be more stable visually
- Updated core base to 4.1.20
- Downloads
- Autodesk_Scaleform_4.1_for_Unity3.5_2013_EJKSCTC_Win_32bit_Patch_4.zip
- Autodesk_Scaleform_4.1_for_Unity3.5_Android_2013_EJKSCTC_Win_32bit_Patch_4.zip
- Autodesk_Scaleform_4.1_for_Unity3.5_2013_EJKSCTC_MacOSX_Patch_4.dmg
- Autodesk_Scaleform_4.1_for_Unity3.5_Android_2013_EJKSCTC_MacOSX_Patch_4.dmg
- Autodesk_Scaleform_4.1_for_Unity3.5_iOS_2013_EJKSCTC_MacOSX_Patch_4.dmg
Patch 3
8/27/12
- Fixed issues with viewport scaling.
- Added support for scale modes that are configurable per movie
- Fixed crash with URL loader on Android
- Downloads
- Autodesk_Scaleform_4.1_for_Unity_2013_EJKSCTC_MacOSX_Patch_3.dmg
- Autodesk_Scaleform_4.1_for_Unity_2013_EJKSCTC_Win_32bit_Patch_3.zip
- Autodesk_Scaleform_4.1_for_Unity_Android_2013_EJKC_MacOSX_Patch_3.dmg
- Autodesk_Scaleform_4.1_for_Unity_Android_2013_EJKSCTC_Win_32bit_Patch_3.zip
- Autodesk_Scaleform_4.1_for_Unity_iOS_2013_EJKC_MacOSX_Patch_3.dmg
Patch 2
8/7/12
- Added new audio sample to HelloWorldDemo which uses Unity system sounds
- Fixed bug which caused filter affects not to appear when applied to textfields
- Fixed persistent UI state issue with the Mac AMP client
- Downloads
- Autodesk_Scaleform_4.1_for_Unity_2013_EJKSCTC_MacOSX_Patch_2.dmg
- Autodesk_Scaleform_4.1_for_Unity_2013_EJKSCTC_Win_32bit_Patch_2.zip
- Autodesk_Scaleform_4.1_for_Unity_Android_2013_EJKC_MacOSX_Patch_2.dmg
- Autodesk_Scaleform_4.1_for_Unity_Android_2013_EJKSCTC_Win_32bit_Patch_2.zip
- Autodesk_Scaleform_4.1_for_Unity_iOS_2013_EJKC_MacOSX_Patch_2.dmg
Patch 1
7/24/12
- Added Scaleform Mac plugin for previewing your content in the Unity Editor
- Fix for the "loader failed to open Minimap.swf" error in the StarshipDown example
- StarshipDown level has been updated to include:
- Fixed texture packing bug in GFxExport
- Achievement pop up UI
- Sound Effects
- Improved Gun texture
- Player takes damage when shot
- Downloads
Scaleform Mobile
Patch 4
12/02/12
- Enabled support for OpenGL binary shaders. This alleviates several seconds of startup time while shaders compile, or hitches during playback if dynamic shader compilation is enabled, provided they are supported in the profile.
- Fixed a crash with the ShippingMobile player when BitmapData calls were used
- Added iOS simulator support
- Downloads
Patch 3
10/11/12
- Added support for touchOver, touchOut, touchRollOver, touchRollOut events
- Fixed startTouchDrag/stopTouchDrag to work correctly with multiple touch points
- Fixed an issue with touch events where touchBegin wasn't dispatched to a sprite with no other 'button' handlers installed
- Fixed Multitouch.supportsTouchEvents that returned 'false' even when touch events are supported
- Fixed a bug where touch events could be dispatched to a NULL DisplayObject
- Fixed crash on startup with iOS6
- Updated core base to 4.1.20
- Downloads
Patch 2
8/7/12
- Fixed persistent UI state issue with the Mac AMP client
- Downloads
Patch 1
7/24/12
- Fixed texture packing bug in GFxExport
- Downloads


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