Gameware Trial Notes

Scaleform Unity

October Trial
10/11/12
  • Added Render-To-Texture support to the GL plugin (D3D9 is not supported at this time)
  • Updated both HelloWorldDemo and StarshipDown to include examples of Render-To-Texture
  • Added Gampad input support.
  • Fixed crash when resizing editor window in GL mode.
  • Fixed scaling issue on Mac when resizing the editor window
  • Event handlers now return true or false depending on whether or not the event was consumed by Scaleform
  • SWF rendering should now be more stable visually
  • Updated core base to 4.1.20
August Trial
8/27/12
  • Fixed issues with viewport scaling.
  • Added support for scale modes that are configurable per movie.
  • Fixed crash with URL loader on Android
8/7/12
  • Added new audio sample to HelloWorldDemo which uses Unity system sounds
  • Fixed bug which caused filter affects not to appear when applied to textfields
  • Fixed persistent UI state issue with the Mac AMP client
July Trial
7/24/12
  • Added Scaleform Mac plugin for previewing your content in the Unity Editor
  • Fix for the "loader failed to open Minimap.swf" error in the StarshipDown example
  • StarshipDown level has been updated to include:
    • Achievement pop up UI
    • Sound Effects
    • Improved Gun texture
    • Player takes damage when shot
  • Fixed texture packing bug in GFxExport

Scaleform Mobile

October Trial
10/11/12
  • Added support for touchOver, touchOut, touchRollOver, touchRollOut events
  • Fixed startTouchDrag/stopTouchDrag to work correctly with multiple touch points
  • Fixed an issue with touch events where touchBegin wasn't dispatched to a sprite with no other 'button' handlers installed
  • Fixed Multitouch.supportsTouchEvents that returned 'false' even when touch events are supported
  • Fixed a bug where touch events could be dispatched to a NULL DisplayObject
  • Fixed crash on startup with iOS6
  • Updated core base to 4.1.20
August Trial
8/7/12
  • Fixed persistent UI state issue with the Mac AMP client
July Trial
7/24/12
  • Fixed texture packing bug in GFxExport