Gameware Trial Notes
Scaleform Unity
October Trial
10/11/12
- Added Render-To-Texture support to the GL plugin (D3D9 is not supported at this time)
- Updated both HelloWorldDemo and StarshipDown to include examples of Render-To-Texture
- Added Gampad input support.
- Fixed crash when resizing editor window in GL mode.
- Fixed scaling issue on Mac when resizing the editor window
- Event handlers now return true or false depending on whether or not the event was consumed by Scaleform
- SWF rendering should now be more stable visually
- Updated core base to 4.1.20
August Trial
8/27/12
- Fixed issues with viewport scaling.
- Added support for scale modes that are configurable per movie.
- Fixed crash with URL loader on Android
8/7/12
- Added new audio sample to HelloWorldDemo which uses Unity system sounds
- Fixed bug which caused filter affects not to appear when applied to textfields
- Fixed persistent UI state issue with the Mac AMP client
July Trial
7/24/12
- Added Scaleform Mac plugin for previewing your content in the Unity Editor
- Fix for the "loader failed to open Minimap.swf" error in the StarshipDown example
- StarshipDown level has been updated to include:
- Achievement pop up UI
- Sound Effects
- Improved Gun texture
- Player takes damage when shot
- Fixed texture packing bug in GFxExport
Scaleform Mobile
October Trial
10/11/12
- Added support for touchOver, touchOut, touchRollOver, touchRollOut events
- Fixed startTouchDrag/stopTouchDrag to work correctly with multiple touch points
- Fixed an issue with touch events where touchBegin wasn't dispatched to a sprite with no other 'button' handlers installed
- Fixed Multitouch.supportsTouchEvents that returned 'false' even when touch events are supported
- Fixed a bug where touch events could be dispatched to a NULL DisplayObject
- Fixed crash on startup with iOS6
- Updated core base to 4.1.20
August Trial
8/7/12
- Fixed persistent UI state issue with the Mac AMP client
July Trial
7/24/12
- Fixed texture packing bug in GFxExport


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